Neanderthugs

GDScript  //  Godot Engine  //  2D Game Development  //  Game Jam

01. Overview

Developed Neanderthugs for Mini-Jam 207, a competition themed Primal. The project is a top-down action game where players control a caveman navigating a prehistoric world. The game was built entirely from scratch within a strict 72-hour development window, requiring high-pressure decision making and rapid feature implementation to meet the deadline.

Despite the time constraints, the project delivers a complete experience with a narrative thread, functional combat, and multiple weapon types, showcasing the ability to prototype and polish a core gameplay loop in a very short timeframe.

02. Engineering & Systems

The game architecture was built using Godot's node-based system and GDScript, focusing on extensibility and efficient resource management.

03. Rapid Prototyping

The primary challenge was translating the theme into a playable state from ideation to submission in just 72 hours. This was achieved by prioritizing high-impact mechanics, such as the combat loop and enemy navigation, and utilizing efficient GDScript implementation to keep the codebase maintainable under pressure.

The final result is a polished demonstration of rapid software development. By maintaining a clear separation of concerns through Object-Oriented patterns, I was able to iterate on the story and level design while the underlying mechanics remained stable. This project highlights a strong proficiency in game development tools and the ability to deliver finished software within extreme time-limited challenges.

Play on Itch.io View Source on GitHub